Production case study
File 01
Main Event: Wrestling Manager pipeline
For Main Event, we built a weekly simulation pipeline connecting booking logic, talent progression, and narrative state into a predictable production workflow. The output was a feature set that could scale without frequent regression and with consistent live feedback loops from the community.
- Deterministic systems-first architecture for match outcomes and progression
- Data-led balancing loop with rapid tuning cycles
- Community-informed prioritization tied to release milestones
Technical deep dive
File 02
Complex UI for simulation data
We designed dense management interfaces to keep large datasets understandable while preserving speed and clarity. This included component-level consistency, constrained interaction patterns, and performance-aware rendering for roster and booking workflows.
- Reusable component systems for rapid feature rollout
- UX patterns tuned for high-frequency operational actions
- Animation and state transitions designed for readability over novelty