I'm a frontend developer and game designer from South Wales, and the founder and lead developer of Chartist Games. My work focuses on player-first systems, clean UX, and practical production delivery.
Across Chartist projects, I lead development around immersive storytelling, gameplay systems, and bold ideas that challenge the norm. That same mindset drives titles such as Main Event: Wrestling Manager, The Morpheus Project, and Blackoak.
Outside development, I pull inspiration from horror, pro wrestling, and raw creative expression through filmmaking and content creation.
View James on LinkedIn